Neurotechnology Research

Pioneering brain-computer interfaces and neural signal processing technologies that transform how we interact with machines.

Personal Projects

Independent research and development

Phosphene Vision Simulator interface showing camera feed, brightness matrix, phosphene map, and occipital cortex map panels
Personal Project

Phosphene Vision Simulator

An interactive simulator that models how a visual cortex prosthesis translates camera input into phosphene patterns on the primary visual cortex (V1). Implements retinotopic mapping to visualize how electrical stimulation of cortical neurons would produce perceived points of light, providing insight into the future of cortical visual prosthetics.

Open SimulatorSource Code
Personal Project

Pre-ictal Seizure Detection

Developed a patient-specific deep learning model to investigate pre-ictal seizure detection using EEG data. Applied signal processing and time-frequency analysis to generate EEG spectrograms and trained a convolutional neural network (CNN) to distinguish brain activity preceding seizures from interictal activity.

EEG timeline showing seizure phases: normal EEG, 30-minute preictal state with subtle pre-seizure patterns, 5-minute buffer, 10-minute ictal seizure event with high-amplitude chaotic spikes, 30-minute post-seizure recovery buffer, and interictal baseline
Six-panel EEG preprocessing pipeline: raw EEG recording segment, resampled to 256 Hz, bandpass filtered 0.5 to 40 Hz, power spectrogram on a linear scale, log-transformed spectrogram for feature enhancement, and z-score normalized final CNN input
Research poster titled Play With Your Mind: A Real-Time Multiplayer BCI Gaming Platform, developed with the CruX Consulting Team and g.tec, detailing EEG signal processing, system architecture, the Grand PrEE-G attention-controlled racing game, and the NeuroJack SSVEP card game
CruX × g.tec

Play With Your Mind: Real-Time Multiplayer BCI Gaming Platform

Developed a real-time multiplayer brain-computer interface (BCI) gaming platform in collaboration with g.tec and CruX at UCLA. Integrated EEG signal processing and machine learning to translate brain activity into game controls, enabling players to compete in an attention-controlled racing game and an SSVEP-based card game.

Past Projects

Stress Detection EEG Applied to Poker

Building on our previous emotion detection research, this project focuses on stress detection during poker gameplay using a redesigned discrete EEG headset. The system has been completely concealed within a baseball cap for unobtrusive monitoring during competitive gaming scenarios.

Discrete EEG System Development

EEG processing hardware and circuit boards used in the discrete headset system

Signal processing hardware and electrode interface components before cap integration

Person wearing discrete EEG cap while working at laptop in classroom setting

Initial EEG data collection for cognitive state classification

Group of people playing poker with EEG headset for stress detection research

Real-world testing during poker gameplay with EEG monitoring and data collection

Multiple discrete EEG baseball caps showing manufacturing and assembly process

Multiple discrete EEG headsets in various stages of assembly and testing for multiple poker players

Interior view of baseball cap showing integrated EEG electrodes and wiring system

Interior view showing fully integrated electrode array and signal processing electronics

Conference presentation showing biofeedback dashboard with cognitive state data during poker gameplay

Conference presentation displaying real-time biofeedback dashboard with cognitive state monitoring

Technical Improvements

  • Complete concealment within baseball cap
  • Miniaturized signal processing electronics
  • Real-time stress level monitoring
  • Wireless data transmission capabilities

Research Applications

This discrete system enables unobtrusive monitoring of cognitive load and stress responses during competitive gaming, with potential applications in sports psychology, performance optimization, and behavioral research in naturalistic settings.

Emotion Detection with EEG

Research focused on developing wearable EEG systems capable of real-time emotion recognition. This work has applications in mental health monitoring, human-computer interaction, and adaptive user interfaces.

Development Process & Hardware

EEG cap with brain-circuit logo design

Branding: customized cap with CruX logo

CAD design of EEG headset showing 3D modeling process

3D CAD modeling of the EEG electrode casings: developed such that gel electrodes can be removed and cleaned

Interior view of EEG cap showing electrode placement and wiring

Electrode integration: electrode casings were 3D printed with flexible TPU for user comfort

Completed discrete EEG headset: worn by one of our project presenters

Research Areas

  • Signal acquisition and preprocessing
  • Feature extraction from neural oscillations
  • Deep learning classification models
  • Wearable device integration

Applications

Creating systems that can monitor emotional states in real-time, enabling personalized interventions and adaptive technologies that respond to user emotional needs.

California Neurotechnology Conference

Our emotion detection EEG project was presented at the California Neurotechnology Conference in a competitive research presentation. The project won first place, earning recognition for innovation in wearable neurotechnology and real-time emotion recognition systems.

Award: First Place Winner - Neuroscience and Neurotechnology Primer with Queen's University

CruX - Brain-Controlled Pincher

Developing an innovative brain-controlled prosthetic pincher that translates neural signals into precise mechanical movements. This type of research would represent a significant advancement in assistive technology for individuals with motor impairments.

Key Features

  • Real-time EEG signal processing
  • Machine learning-based intent recognition
  • Precise motor control algorithms
  • User-adaptive calibration system

Technical Approach

Utilizing advanced signal processing techniques combined with machine learning algorithms to decode motor intentions from neural activity, enabling intuitive control of prosthetic devices.

Outcome

Our team was partially successful in developing the brain-controlled interface. While we achieved significant progress in EEG signal processing and mechanical control, we encountered challenges with motor imagery classification that prevented full implementation of the intended brain-control functionality. This experience provided valuable insights into the complexities of brain-computer interface development.

Hardware Implementation

CruX brain-controlled pincher robotic arm with control electronics, showing the physical implementation of the brain-computer interface system

Physical implementation with Arduino control board and multi-jointed articulated arm