School Outreach

Leading educational outreach initiatives as a staff supervisor and curriculum developer, inspiring students from middle school through high school in STEM fields through hands-on learning experiences.

Summer Discovery Program

Staff Supervisor

As Staff Supervisor, I designed and implemented a comprehensive 3-week game design curriculum for middle school students. The program combined hands-on makerspace learning with creative game development, culminating in student-designed games and presentations.

Week 1: Machine Learning

  • Wood engraved nametags
  • Custom vinyl cut tote bags
  • Wood engraved keychains
  • 3D printing projects
  • Introduction to woodworking

Week 2: Game Prototyping

  • Ball-in-maze game construction
  • Kerplunk game building
  • Team formation and concept development
  • Game design thinking workshops

Week 3: Creation & Presentation

  • Custom game fabrication
  • Team t-shirt design with game logos
  • Final game presentations
  • Peer evaluation and feedback

Curriculum Design Philosophy

The program was structured to build technical skills progressively while fostering creativity and collaboration. Students learned individual machine operations before applying those skills to collaborative game design projects, culminating in presentations that built confidence and communication skills.

Bruin Guardian Scholars Academy

Providing guided makerspace access to high school students from foster care backgrounds, combining safety training with creative freedom to help students explore their interests and develop technical skills in a supportive environment.

Structured Introduction

  • Comprehensive safety briefings
  • Laser engraver training with custom nametags
  • 3D printing fundamentals
  • Custom tote bag creation

Independent Exploration

After mastering basic skills, students received free-range access to pursue personal projects. I provided individualized mentorship to help students realize their creative visions, from concept development through final fabrication.

Focus: Building confidence and self-advocacy through hands-on creation

CruX School Visits

Visiting local high schools to present neurotechnology research, demonstrate brain-computer interfaces, and inspire students, particularly young women, to pursue STEM fields. These interactive sessions combined live demonstrations with college guidance and career mentorship.

Presentation Components

  • Live neurotechnology demonstrations
  • Brain-computer interface showcases
  • Interactive Q&A sessions
  • College application guidance

Women in STEM Focus

A key mission was encouraging young women to pursue STEM careers by sharing personal experiences, addressing barriers, and providing relatable role models in neurotechnology research.

Goal: Increase female representation in STEM through mentorship and inspiration

Student Engagement Activities

Live Demos

Hands-on technology experiences

Student Mingling

Informal mentorship conversations

College Guidance

Practical application advice

Leadership Impact & Educational Philosophy

Through curriculum development, staff supervision, and direct student mentorship, I've reached hundreds of students across diverse backgrounds. My approach emphasizes hands-on learning, creative problem-solving, and building confidence through technical skill development.

Program Development

  • Designed comprehensive 3-week curriculum
  • Supervised staff and student activities
  • Created progressive skill-building framework

Student Outcomes

  • Increased STEM confidence and interest
  • Enhanced technical and creative skills
  • Improved presentation abilities

Personal Growth

  • Advanced curriculum design skills
  • Strengthened leadership abilities
  • Deepened commitment to STEM equity